Goals and scenarios
We define what users need to do: select a building, entrance, floor and property, configure a product, inspect details or work with a specialised 3D tool.

OUR APPROACH
We do not use 3D as decoration alone. We connect the model with real data, clear navigation and meaningful actions so users can explore, compare, select and enquire without leaving the website.
FROM CAD AND 3D FILES TO A WEB PLATFORM
We define what users need to do: select a building, entrance, floor and property, configure a product, inspect details or work with a specialised 3D tool.
We review the available AutoCAD, 3ds Max, Blender or other source files and plan what needs to be cleaned, separated and prepared for interactive use.
We reduce geometry and textures, organise materials, create separate interactive parts and prepare GLB or glTF assets for efficient browser delivery.
We design camera behaviour, hover and selected states, filters, information panels and transitions across the different levels of the experience.
We integrate the 3D scene into Next.js, connect it with a database or CMS and build the logic for availability, specifications, enquiries and administration.
We test performance, devices, mouse and touch controls, fallback states and real user scenarios before the platform is released.
WHAT WE CAN BUILD
Building, entrance, floor and apartment selection with availability, areas, pricing, plans, galleries and direct enquiries.
Web experiences for residential developments, commercial spaces and construction projects that go beyond static renders.
Selection of dimensions, colours, materials, components and variants with immediate visual feedback.
Specialised tools for planning, training, logistics, manufacturing, presentations and internal processes.
Creative 3D hero sections, product narratives and immersive pages with controlled animation and a distinctive visual identity.
Manage objects, availability, statuses, descriptions and media through an administration panel without changing the 3D code.
MORE THAN A RENDER
A static render shows what a product or space looks like. An interactive 3D platform lets the user explore it and can connect the experience to live business data.
Static 3D visualisation
Interactive 3D platform
3D AND WEB TECHNOLOGY
We combine CAD, modelling and optimisation tools with a modern web stack. The exact pipeline depends on the source assets, scene complexity and interactions the platform needs to support.
WHAT TO EXPECT
Users do not install specialist software. The platform is accessed through a website on desktop, tablet and mobile according to the project requirements.
We use compressed models, controlled loading and appropriate levels of detail instead of sending raw production assets to the device.
3D objects can display current availability, statuses, specifications and actions managed through a database or CMS.
The platform can grow with new objects, filters, roles, analytics, integrations and additional interactive modules.
SCOPE AND TECHNICAL REVIEW
The main factors are the condition of the 3D models, the number of interactive objects and states, scene complexity, required data, backend logic and integrations. We scope the real technical product rather than pricing by page count.
If you have CAD, 3ds Max, Blender, FBX, OBJ, GLB/glTF or other 3D files, send them together with a short description of what users should be able to do. That allows us to make a much more accurate technical assessment.
SELECTED WORK
Real projects built for different business models — from brand websites and online stores to web applications and interactive platforms.
View all projectsFAQ / INTERACTIVE 3D
Common questions before an interactive 3D project — from source assets and browser performance to live data, integrations and technical scope.
A static visualisation is a pre-rendered image or video. An interactive 3D platform runs in the browser, lets users interact with the scene and can connect to live data, availability, pricing and business logic.
Yes. We first review the source assets and determine what needs to be cleaned, optimised, separated into interactive objects and converted for web delivery.
Yes. We plan the scene, controls and level of detail around the devices the project needs to support. Heavier experiences can use progressive loading, compression and appropriate fallback states.
Yes. 3D objects can connect to a CMS, database, product catalogue or external systems so business information can be managed separately from the 3D asset itself.
Yes. We can implement dimensions, materials, colours, components, allowed combinations, dynamic pricing, enquiries or e-commerce checkout connections depending on the product.
They depend on the source assets, number of interactive elements and variants, scene complexity, backend logic, integrations and supported devices. After a technical review we provide a concrete scope and timeline.
In many cases, yes. The approach depends on the current website stack, how the 3D application should load and whether it needs shared data, analytics or authentication.